Blog 1 . OCAD INSTALL 01

MRsive FULL EXPERIENCE : Wayfinding & Engagement

 
  • January 9, 2019 : Installing > Simulate a Museum Space

Needed Items:

PHYSICAL OBJECTS
Plinth
3D statue / object
2D Paintings

DIGITAL EQUIPMENT
- iPhones
- iPads
- Wall Projector
- Apple TV (Mirroring The Experience)
- ? HMDs ? (TBD)

Install
  • January 10,2019 : In Class Experimentation

TECHNOLOGIES USED
- Unity Version 2018.2.16f1 Personal
- Placenote SDK Version 1.6.8
- Vuforia SDK Version 7.5
- Xcode Version 10
- Apple iPhone X
- Apple iPad Pro 2017 (9.7-inch)
- iOS 12.1.2

Testers:
- Professors
- Classmates
- Primary & Secondary Advisors


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I- OBSERVATION : MAJOR TAKEAWAYS

Positive:

  1. All users knew how to use the application and the virtual elements were correctly placed in the physical space which lead them to their destination in a very intuitive and simple way.

  2. The wayfinding cues not only worked horizontally on the same level, but also worked vertically as the experience started down the stairs and led the user up and then left...

  3. The self localization on the minimap was pretty accurate that users can easily move in the space and see the pin directly moved on the minimap.

  4. The rotating information icons were well placed accurately next to each art and invited users to interact with the arts.

  5. After the interaction started with the art, the users seemed interested in looking closely into the details and multisensory audio-visual elements that are presented


Negative:

  1. At the beginning of the experience, users tried to start scanning the space before the map was fully downloaded.

  2. With the iPad screen, the view of the camera seemed slightly zoomed-in that it made the Field Of View even smaller.

  3. While walking around the space, users seemed very drawn to the screen while walking which could cause less attention to what is going around the physical space.

  4. Users tried to blindly follow the arrows in a straight line. They didn't try to move away out of that path and stopped in their place in case there was a bag or a person standing in that path obstructing the virtual arrows.

  5. When arrived to the destination, most users tried to click on the 3D rotating information icon and not the 2D button.

II- FEEDBACK : COMMENTS / SUGGESTIONS

NEXT STEPS:
What to change in the next iteration of my prototype?

  1. Think to create two semi-setups in the final exhibition, one at the start of the experience, and another at the end where the interaction with the arts starts"

  2. Probably use other classmates' projects as items to interact with as well.

  3. Add occlusion to the experience so virtual elements get hidden by physical elements.

  4. Display full path of the wayfinding from the beginning/ or at all times on the minimap

  5. Signal the direction the user should look to at first to see the first arrow.

  6. Animating icons when the user needs to scan space or scan the art to make UX more intuitive and lead the users to know what to do.

  7. Hiding the minimap, and the virtual elements before the application finds the indoor localization of the user.

  8. Look into the best 3D representation of wayfinding cues in perspective by reviewing other applications or games that use similar visuals.

  9. Make the rotating 3D info icons clickable and make sure the UI design serves a more intuitive input and UX.

  10. In the engagement side, Fade in sound and augmentation when camera detects the art.

  11. After the art is detected, add interactivity, buttons to show/pause, appear/hide elements.

  12. Content:What other interesting info could be added?

  13. Allowing the user to pause or play the interactive element such as the audio/sound in the background.

  14. Fading in of the augmentation (labels and sound) instead of the sudden appearance of the labels and text and audio

  15. Considering some sharable experience element such as incorportating a sort of commenting system that other visitors can see.

  16. EXPLORING
  17. Explore way to transfer this experience from being hosted on a handheld device to a head-mounted display and create instead a hands free interaction.

  18. Explore how this affects shared experience when visiting as a group.