DIGITAL PROTOTYPE:
Research Question I'm Trying to Answer:
How can Augmented Reality help language inclusiveness and increase engagement in museums?
Technology Used:
UNITY 3D
Version 2018.1.6f1 Personal
VUFORIA
Version 7.2.23
XCODE
Version 9.4.1 (9F2000)
Apple Device
iPhone X
iOS
version 11.4.1 (15G77)
USER EXPERIENCE JOURNEY:
Types of users
Testers:
- Colleagues / students in the same class
- Professors
- Professors
Setup and Settings
Duration of testing
3-4 minutes with each user, during a session of more than 2 hours
Type of User-testing
One-to-one testing
Method of User-testing
- In-session observations of users' behaviour
- In-session questions
- Post-session questions
- Opinions and suggestions
- In-session questions
- Post-session questions
- Opinions and suggestions
STEP 1:
Start Menu (testing accessibility)
- Choice of Language
User chooses their language from a list of avaialble languages.
- Loggin In
Users use their own username and password to log in and use their predefined preferences and language.
- Signing Up
User signs up to create a new profile that contains defined features and preferences such as language and tastes.
- Start Button
Clicking on the button starts the experience without the need to log in or sign up.
STEP 2:
AR Camera (testing engagement)
- Pointing at the art
User points the camera at the art.
- Name, Type and info of the art
The name of the painting appears in big and underneath it more information about the type of the paint used and also the time and place where the painting was completed
- Photo, Name and info of painter
The photo of the painter appear on the left of the painting with their name as well as the place and time of birth and death.
- Audio (interactive element)
The corresponding audio or sound plays automatically once the camera detects the painting, and then stops once the camera is moved away.
USER TESTING SESSION
OBSERVATIONS
- Users didn't spend a lot of time on the first step (Menu Screen).
Only users whose mother tongue was different than English tried to select other languages.
- All users gasped once the AR camera detected the painting and the audio starte playing.
- Some users tried to get closer and farther from the Painting.
In-session Question:
Why did you chose to get closer or farther?
- One user tried to pinch out on the screen in an attempt to zoom in.
In-session Question:
Why did you try to zoom in? What were you expecting?
- Not all users rotated the phone to use most of the screen.
- Some users tried to tap on the painting's and the painter's labels.
In-session Question:
What extra information you were looking for by tapping on the labels?
What did you expect them to do?
- Some users tried to look at the painting direclty witout looking through the phone's screen.
In-session Question:
What is the reason of looking directly and not through the screen?
- Users didn't spend a lot of time on the first step (Menu Screen).
Only users whose mother tongue was different than English tried to select other languages. - All users gasped once the AR camera detected the painting and the audio starte playing.
- Some users tried to get closer and farther from the Painting.
In-session Question:
Why did you chose to get closer or farther? - One user tried to pinch out on the screen in an attempt to zoom in.
In-session Question:
Why did you try to zoom in? What were you expecting? - Not all users rotated the phone to use most of the screen.
- Some users tried to tap on the painting's and the painter's labels.
In-session Question:
What extra information you were looking for by tapping on the labels?
What did you expect them to do? - Some users tried to look at the painting direclty witout looking through the phone's screen.
In-session Question:
What is the reason of looking directly and not through the screen?
POST-SESSION QUESTIONS
-
What did you think of the sound/audio experience?
-
Were there particular elements that you thought are too much or confusing?
-
Were there particular aspects that you found satisfying?
-
What was missing from the experience?
-
Would you have preferred to use a bigger screen like an iPad tablet instead of phone? Do you imagine the experience would be different if the display was through glasses that sits on your face?
-
Any extra suggestions?
FEEDBACK & COMMENTS
-
It is good that the sound stops once the camera is pointing away from the painting, but it stats from the beginning every time the camera detects the painting again. It is better if the sound continues instead of being refreshed.
-
When the camera detects the painting, a visual animation of some sort is expected.
-
The labels around the detected painting are modern and it is appreciated if their design style corresponds with the painting detected.
-
It would be so cool if it is possible to comment on that painting (Social Media Platform style) and be able to see what other people are saying about it.
-
The appearance of labels and sound are a little too fast, it could be better for a fade in effect once the painting is detected.
It also can be useful to turn on and off the "augmentation".
-
The author label could possible be farther away from the painting so it doesn't compete with the painting itself.
-
Question to Self:
What other interesting info could be added to augment the paintings on top of what is usually displayed in a normal museum?
Suggestion:
Do user studies with different type of museum goers and ask what info they need? and what could be interesting to them? or to their Children? As Children's interests are different than adults'.
-
Question to Self:
iPads break, hard to rent, etc.. How this issue will be addressed?
If the final outcome is an app that user need to download it, many challenges to maintain it will arise... how will those questions will be answered?
What other interesting info could be added to augment the paintings on top of what is usually displayed in a normal museum?
Suggestion:
Do user studies with different type of museum goers and ask what info they need? and what could be interesting to them? or to their Children? As Children's interests are different than adults'.
iPads break, hard to rent, etc.. How this issue will be addressed?
If the final outcome is an app that user need to download it, many challenges to maintain it will arise... how will those questions will be answered?